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[personal profile] johnstonmr posting in [community profile] atsa
Matt and I were discussing Ejecting in space battle a while back. We never came up with an answer, but I have one now. Here it is:

Ejecting requires the pilot to make a Reflex save in order to eject. No fighter has auto-eject capability, and it is not possible for the Astromech droid (if present) to activate the Eject sequence.

The pilot's ability to eject before the fighter explodes is dependent upon how much damage the fighter takes in that round. If the fighter's Hull points are reduced to anwhere between 0 and -20 points, the Pilot can make a reflex save. If the damage exceeds -20 the DC increases.

Exception If the ship sustains an amount of damage equal or greater than it's Hull points in one shot, it will be completely obliterated, and no Reflex save is possible. Examples of this include taking a direct hit from a Turbo laser. The pilot in this case didn't even have a chance to react to the pounding he just took.

Droids are ejected at the same time as the pilot, however the Droid cannot initiate the ejection. This is a safety measure, believe it or not, protecting the pilot from unstable or damaged Droids.

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All The Stars Afire

September 2003

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